Featured Jobs

This Week in Photos

Upcoming Events

This Week's Poll

Should Virginia pass a law requiring insurance companies to cover treatments for developmental disorders like autism?

No
No opinion
Yes

You must be logged in to vote.

News By You

The 18U Loudoun Storm would like to invite you to (Wednesday, August 20 2008)
0 Comments // 18 Reads
In order to make an informed decision about this e (Sunday, August 17 2008)
0 Comments // 74 Reads
The Fairfax Partnership for Youth is currently acc (Saturday, August 16 2008)
0 Comments // 66 Reads
BOOZ ALLEN HAMILTON EMPLOYEES HONORED FOR IMPACT O (Tuesday, August 12 2008)
0 Comments // 104 Reads

Posted by Rich Edmondson

Chazz Michael Michaels is figure skating ... BOOM!

Battlefield: Bad Company updated beta impressions

I've been playing the multiplayer beta of Battlefield: Bad Company for quite some time now and it is still exciting. In my previous post, I commented on the weapon damage and how it didn't seem balanced. This seems to be the biggest factor in making the BF:BC multiplayer truly enjoyable.

The destructible environments are awesome. In one instance I was in a building taking cover and needed a way out. The crate of gold which needed to be destroyed was directly in front of me. The only problem was, there were a couple of buildings impeding my assault. So, I proceeded to blow wholes with my grenade launcher in each of the buildings to create my own path to the crate.

While most of the structures are destructible, the developers have good reason not to make them totally destructible. What fun would it be if you could siege a base till it was reduced to a large crater. It would look cool but it wouldn't be fun.

As small problem that, I guess, can easily be fixed is the obscured vision created by bringing up your sites on certain weapons. When involved in a fierce fire-fight, discharging your weapon with sites up can make it almost impossible to see your target through the sites themselves and the muzzle flash.

On Ascension, the European village map, the dark atmosphere makes some enclosed rooms completely black, which can make finding your way out a little tough. Add a bad guy in a dark room and you find yourself shooting at what seems like a floating red name. The inability to change the gamma or brightness of your screen through the game is annoying. You can change the brightness of your screen but only through the TV. The game provides a graphical meter on which to gauge the brightness of your TV but I'm not going to adjust my TV every time I play the game.

When an enemy is spotted a red dot appears over his head and if close enough, his gamer tag. This can be a blessing or a curse. If you are engaging an enemy and he goes behind cover you can still see the red dot above his head so you can follow his movements, but this also applies to you so he can see you as you move behind cover. Sometimes when someone thinks they are hiding behind a bush, even though you can't see his body you can still fire in the area of the red dot and get the kill or be killed. On a map like Ascension, the European map, is littered with bushes which should allow you to hide but when an enemy sees a red dot over a shrub your cover is easily blown.

I've been playing as a medic or Support class most of the time. Being able to keep your squad members alive is important, especially when the enemy rolls into your base with three tanks blasting away. The Support class is equipped with a light machine gun, a power tool to repair any vehicle, an unlimited of med kits to dish out to damaged comrades, and an unlock-able mortar strike which comes in handy when a sniper is perched atop a building or a pesky tank is vaporizing your boys. The only problem that I see is again, the weapon damage. Faced off against an assault rifle even a pistol in close quarters combat, more often than not, my character voices a blood curdling death scream, even when I get the drop on a bad guy. Depending on the level of damage a fellow player has suffered, you can rack up the points by supplying med kits. When playing as a defender, placing med kits where your team likes to post up, comes in handy as they will accidently run over them when taking cover.

The leveling system is different from COD 4s and is great in it's own way. By completing tasks, such as getting six kills in a row is a certain weapon, blowing up vehicles of the same kind that you are operating, unlock patches and dog tags, documenting your achievements. You level up with the points that you receive from successfully completing these tasks. Each time you level up, you receive one credit that you can use to unlock different weapons and devices.

In all my experience playing the multiplayer beta has been fun and a welcome change to spending hours leveling up repeatedly in COD 4.

You must be logged in to post a comment.